Review — Slime-San


We sit down and review Slime-San. Out of this world and into a worm. Here's our review of Slime-San

Slime-San is an incredibly hard platformer developed by Fabraz and is the second game from the indie team. I will let my bias be known this type of game really isn’t for me. My main motivation for playing and subsequently reviewing this game was because it’s similarity to Super Meat Boy. I like to challenge myself and Slime-San is the very definition of challenging. At first, it kind of turned me off. I was feeling overwhelmed. I was barely eight levels in and it seemed almost every room was throwing something new at me. I must've started developing Stockholm syndrome because the longer I played the more I liked the game.


Dying over and over again doesn’t get overly frustrating when almost instantaneously you can get right back into the action of Slime-San. The simplicity in the color scheme combined with the pixel art style really creates an eye-catching aesthetic; that also serves the gameplay making the experience feel more cohesive overall. For instance, pink means danger, green is a non-lethal obstacle, white is pretty much neutral, and it’s complemented by the blue backdrop.

Possibly the biggest highlight of Slime-San above everything else is its incredible soundtrack. There are over twenty jaunty chiptune tracks to hear from many notable artists within the genre. I hope when Slime-San comes out there will be an option to purchase the music along with it. My words just don’t do it justice.

Slime-San — Soundtrack Sample

The premise of Slime-San is quite simple. You are a simple slime who gets swallowed up by a giant worm. Your goal is to escape. Inside the worm, there is an entire Japanese community living there. You can even visit your home where a Dark Souls reference and your dead grandpa in spirit form can be found. If that doesn’t sell you on Slime-San then I don’t know what will. Inside the levels, you can collect half eaten apples to purchase many different things in the aforementioned village. Mini games such as a DOOM clone, accessories for your character, different characters, artwork, so on and so forth.


Slime-San knows its audience. Hardcore gamers who can’t enjoy a game unless it’s difficulty setting remain on the masochistic side. The streamers and speed-runners of the internet. It proves this with leaderboards and built-in Twitch functions. If for some reason you want even more of a challenge you can unlock a ‘New Game +’ & ‘Boss Rush’ mode. I still haven’t even made it to the first boss, which shows I am as soft as the slime I play as.

If you’re that type of gamer that enjoys a challenging game then pick Slime-San up. It has a slightly odd price of $11.99. That might just be for certain regions, though. Slime-San will be available for PC, PS4, and Xbox One on April 7th with a possible Nintendo Switch release sometime after its initial launch.

Slime-San was developed by Fabraz and published by Headup Games for the PS4, Xbox One, and PC on April 7th, 2017. A digital copy of the game was provided by the publisher for reviewing purposes.