Psychonauts 2
The overall story for Psychonauts 2 was discussed and it looks like fans of the franchise will have some great things in Psychonauts 2 based on the descriptions
With Psychonauts 2 just getting funded and the campaign ending so recent I figured it would be a bit of time before we had more about the game. Especially when it came to things like story. Thankfully though it looks like the head of Double Fine was already on the ball and looking to do Psychonauts 2 for some time now and also was planning well ahead. By well ahead we are talking right after Psychonauts released and the gears kept turning. Now that Psychonauts 2 is going to be a thing on the PS4, Xbox One, and PC it looks like we get more than just a tease but a solid overview of what the game's story will all be about.
Not wasting time, Tim Schafer took to Reddit in form of an AMA where the big story question was asked for Psychonauts 2. Instead of giving the usual answer we here from many developers this early in the cycle we were all treated to a nice little description of where Psychonauts 2 is going to take the story. A good chunk of which sounds to be delving into Raz's family history and how the organization has changed in the game's world. Pretty much everything that fans would be looking for in Psychonauts 2 if they were able to get it way back when the notes began flying. At least according to what was stated in said AMA.
Here is everything that was stated in terms of Psychonauts 2's story during the event. Have a good look and see what other amazing aspects of the game's world we will be delving into when Psychonauts 2 finally releases and Double Fine has made another pretty penny in the video game industry.
IamA Tim Schafer, creator of Psychonauts! Ask me Anything!
The story for Psychonauts 2 is something I wanted to do back when Psychonauts was released. In the intervening years I've been keeping a document of ideas going, with new mental worlds and story ideas going in as I think of them. So I'm starting this game with the rough story figured out, ideas for brains and mechanics, and an engine (Unreal).
In Psychonauts 2, Raz will finally get to go to Psychonauts headquarters--his lifelong dream. There he can see Sasha and Milla in their natural environment--international espionage. But he finds several things strange about the organization. While Truman Zanotto was missing, several changes to the direction of the organization were made by his second in command. Funding was cut from traditional psychic research and peacekeeping, and redirected to unorthodox, fringe endeavors, including the discredited practice of necromancy. Raz soon uncovers sinister things at work in the shadows of Psychonauts headquarters, including double agents and evils of the past. Raz’s own family history plays a pivotal part in the story, and Raz must confront the roots of the curse placed on his family once and for all. And also deal with this whole “girlfriend” term and what it really means. :)
What are your thoughts on the Psychonauts 2 story as laid out here? Does it make sense to you or are you going to have to go back and play the first title again to get caught up? Where else do you think that Psychonauts 2 will take us in terms of story here? Let us know and discuss away in the comments below. As more on the game comes out from Double Fine we will have it here on the site. Be sure to checking often for more on Psychonauts 2 as the development gets further underway.