If you thought what you saw for the Metal Gear Solid V: The Phantom Pain E3 demo was everything you needed to see until it releases on September 1st then you are a bit mistaken. Just as it was the case in Metal Gear Solid V: Ground Zeroes Kojima Productions has completely set up every mission to be handled in various manners. Some of them are stealthy like we have already seen while other are a straight up air assault on the compounds in the game. Did we really expect any less for Metal Gear Solid V: The Phantom Pain when all was said and done? Did we?
Well if you did expect less for Metal Gear Solid V: The Phantom Pain then let me present a new video released from Konami to show off all the different ways to get the job done in the game. In fact, here are four other ways that the same E3 mission could have been handled but the narrator of the following video is quick to note that all missions in The Phantom Pain can have any number of ways to handle them. It all boils down to your play style and/or how you want to experience everything that Kojima Productions have put together in their magnum opus of the Metal Gear Solid franchise.
To go one step further we also have a look at a few new bits of gear and buddies for Metal Gear Solid V: The Phantom Pain that we have yet to see fully in action. One of whom is Quiet and her sniping skills. The other major thing is a few cool features that the robotic arm that Snake has can do. Like the fact that it can use sonar to mark enemies in a larger area in The Phantom Pain, the fact that it has a rocket boost to do a one hit punch to take down enemies, and the fact that it can actually be fired off and used as a remote rocket weapon to kill enemies anywhere in The Phantom Pain.
I'll shut up now and let you look at all those things I spoke of before for Metal Gear Solid V: The Phantom Pain. Watch and enjoy.
Metal Gear Solid V: The Phantom Pain — Freedom Of Infiltration
So was it everything you were hoping for in Metal Gear Solid V: The Phantom Pain? How about the extra features for the robotic arm there? Did you expect that or did Konami just add in something you were expecting from the start? Let us know what you think down in the comments of course. Also keep an eye out here for more on Metal Gear Solid V: The Phantom Pain as we move toward the September 1st release date. There will definitely be more to spy upon.