New TF2 achievements - Fair or Foe? system in TF2 - The Medic has been the first class to receive the honor of earning achievements and upgrades. However, have the developers given the medic too much power? If you've been playing some TF2 lately, odds are you've noticed an increase in the amount of medics playing, players uber-charged and people just not dying. Although the new upgrades have helped to turn the game play up a notch - I've began to notice that like with many games, players have found a loop hole in the system and it seems practically impossibly to kill a freaking medic!

 Double Uber - when two medic uber-charge themselves - is by far one of the most frustrating things I've come to witness. I've seen 2 medics take out the entire team, 3 sentry's, 2 disposals, entry and exit portals and then even more team mates before finally capturing the base and still being uber-charged. I mean, how do you defeat that?



SIMPLE - You spam the crap out of them. Multiple Sentrys and Multiple team members really help. Attacking them with weapons that do critical hit more than once will help bring them out of uber long enough to do some serious damage. Teamwork is the key here - and although most of you realize that, it seems this new achievement has turned into a distraction from actually winning the game.

For those of you confused on what I mean by new achievments and upgrades, check out this link for more info.

Now, there is a rumor that Valve will be tweaking the upgrade some and hopefully this is true. Because after all the crazy and quite frustrating games I've played in the last week, I can only hope for some salvation from the monstrous situation this new upgrade has created.