There is not much I hated about WWE 13. There were only a few issues that I had with the game. Let's start off with the new single player mode Attitude Mode. Attitude mode lets you relive the best know period in WWE history from 1995 to 2000. The main issue that I had with this mode was the fact that it was so repetitive. Since the game focused on the same time period the game forced you to fight the same opponent more times than I wanted to. It would have been nice to have more bonus matches that featured different superstars as a distraction from the main stories. There was a few, but not enough to shake things up.
My other issue was the historical objectives that were used to recreate the matches in Attitude mode. Most of them were frustrating and were way harder than they needed to be. What made the objectives frustrating was the fact that a lot of them were timed and needed to be completed in a certain time frame. Not only that but they seemed to be greeted with a difficulty spike. What made matters worse is once you fail said objective you will have to start the whole match over again. One example of this is an early tag match pitting Billy Gun and Road Dog against the Road Warriors. At one point during the match the ref gets knocked out and you must grab a title belt next to the announce table and hit Animal with it before the ref gets up. You have to do this with both of them chasing you and hitting you from behind. If the ref gets up before you are able to use the belt as a weapon you will have to restart the whole match to complete all of the objectives.
Even with its issues I enjoyed Attitude mode. It was a great way to relive some of the best moments in the WWE timeline. Young fans should enjoy learning about how WWE became what it is today and see how their favorite superstars became popular.
As expected, WWE 13 features a wealth of creation tools. I had a great time creating my own superstar and move set. WWE 13 has such an extensive creation suite that you can spend hours creating your own content such as arenas, stories, and finishing moves.
The games new predator technology ensures the game runs smoother than ever. The animations look sharp and convincing. The new predator technology also revamps the sound effects making it sound more like a real WWE event.
Universe mode makes its return from previous games though it's pretty much how you remember it. The mode tracks your matches and changes depending how you play. The game will make match suggestions every show. If you don't like the matches you can always create your own. Universe also mixes in some story-based cut scenes to keep things fresh such as tag team break ups or surprise attack before a match.
Overall WWE 13 is a must buy for any fan of WWE wrestling. It has a huge roster and great creation tools. Even with its issues in Attitude mode, is worth a play through. The game will keep you busy if your goal is to unlock everything; there are over 100 unlocks. WWE 13 is out now so go pick it up at your local retailer.
WWE 13 was developed by Yuke's and published by THQ on October 30th 2012 for the Wii, XBox 360, PS3, and PC. A copy of the game was provided by the publisher for review purposes.