Diablo III Looks Healthy

Major boss fights make unique use of health globes. Each boss battle includes a custom-designed means of utilizing these globes to regain health. For example, in one fight, you might have to split your attention between weakening a dangerous boss and slaying its irritating but ultimately less-dangerous minions in order to get enough health globes to stay standing. In another fight, the boss itself might drop health globes when it takes damage, or you might have to hunt for hidden caches of globes in the midst of battle.

Looks like Diablo III is taking a page from World of Warcraft boss encounters here. Rather than the old kiting/town portal trick from Diablo's past, Blizzard seems to be making health a more strategic part of the game play, instead of something you just expect to drop every time you down a group of mobs.

Health globes drive Diablo III's tactical combat, making your lightning-fast decisions during battle intellectually engaging and relevant without adding needless complexity. If you're injured and attacking monsters from afar to avoid further damage, but a much-needed health globe drops, what will you do? Will you put your wand away and make a dash for it, even if doing so requires you to brave a gauntlet of Fallen, or will you cautiously hang back and wait for an opening, fighting defensively so that you aren't overwhelmed? If you're fighting a pack of enemies, can you slaughter the weaker ones quickly enough to saturate the battlefield with health globes so that you'll survive more dangerous attacks? Will you take the right risks at the right time?

With Blizzcon just around the corner and, hints of possible new content which will be available in the playable demo there, players should remain glued to Aggrogamer and the official Diablo III website. Who knows, maybe we'll get a slew of content to check out soon, or a possible release date?!?!?!