in my impressions of the multiplayer. Of course, it is quite reminiscent
of the previous CoDs, this one just has a bit more of a special touch to
it. Mainly, what I am talking about is the different types of
achievements (can't remember what they are called) that accumulate to
many different points. Now it is quite easy to rack up 1K points in a
single team deathmatch, but to balance it out, you need more points to
level up. One example I can give you, is that you can stick a grenade
to someone, not only will you get the kill points, you'll get extra
points for sticking someone, AND if you get killed after you stuck
someone, but hasn't exploded yet, you could get extra points for
killing beyond the grave. Think of it like kill combos.
As
before, there are challenges that you must complete in the barracks,
but one thing that I had found interesting as I started to run through
the assault rifle challenges, that there are quite a bit of different
attachments. Let me break into this more. As you would expect, there
is the red dot, and the acog (Advanced Combat Optical Gunsight), but to add a twist, they added the
holographic red dot, this isn't that much different but it is slightly more accurate. One of the attachments that blew me away was the
thermal acog scope. It's exactly how it sounds. It's thermal and it
also zooms in a bit more than the normal acog, and you can also hold
your breath as if it's a sniper rifle. This is really cool for those
maps where it is hard for your character to see. Along with the thermal scope, the other new attachment they added was the heartbeat screen thing. I forget what it's
called, but basically it's an attachment that shows you where the the
other team/player is. Think of it like the UAV. These are spread across
the majority of the weapons so you can now have fun trying to get
those.
There are also more guns, and the m16a4 isn't the first
weapon you get. It's actually when you reach level 44(? might be 40). I
haven't gotten it yet, but I am sure it destroys faces.
On to the maps!
The
maps are extremely detailed. They are definitely a step in the right
direction. Although, I did notice in most maps, there are a lot of places
to camp :( and if you know me, you know I hate campers (OH GOD DO I
HATE CAMPERS). Almost all of the areas are accessible and easy to
move around. The actual flow of the maps was very well thought out.
They definitely keep the flow of the game moving to different
sides/directions. Even with a game of all campers, it still manages to
keep the flow intact. I am not sure how many maps there are, but I
know i played quite a few of them, way more than Call of Duty 4, and Call of Duty: World at War on
release date. This should help keep things fresh for quite some time.
Maybe they did it so it'll be longer til they have to update and release
map packs, but let's hope that Infinity Ward doesn't fuck up the support with this
one on the amount of maps they decide to release. Anyway, rather than
rant and be even more angry with IW (especially after their stunt with
the PC version), I will move on.
Kill Streaks
This is one HUGE update. There
are sooo many different options with this, I don't think I'll be able
to get into it all, but I can give you a basic idea of how it works and
what the big deal is. With your kill streaks, you are limited to a set
number of 3 (from what I can guess is that you can unlock more than 3,
but don't quote me on that). What you can do is specify what type of
kill streaks you want to use. Such as UAV, air strike, NUCLEAR STRIKE
and so on and so forth. There is quite a list. These all range from
3-25 kills in a row. 3 being the UAV (of course) and 25 being the
nuclear strike. You can specify the 3 that would like you use. Right
now I have the UAV, helicopter, and nuclear. I know I probably won't
get the nuclear strike anytime soon, but it's still cool to have it on
just in case for that one moment ;) Of course I can go into this more,
but you'll just have to play around with it to get the full effect.
Reading this won't do it justice.
Perks
Not sure if you all
know, but martyrdom is no longer available. I am sure that will make a lot
of people happy. There is also no juggernaut (THANK GOD). I think they
might of actually done a good job with the perks. I'm not gonna tell
you what perks they have now, cause you have to be a little bit
surprised, right?
Things I Like
I really like the multiplayer
in general. The matching is just as quick as it was before, which is
good to see. The other parts that I really like are just the combos to
get points. It encourages you to be a bit more tactical when you're playing. One
thing that surprised me is how accurate the guns are now. Some may call
it auto aim, others like myself call it a step in the right direction.
It's not exactly the easiest to use a controller and aim at someone 3
blocks down from you and kill them. One of the reasons I like this is
because it is with the flow of the map/match.
Things I Don't Like
The
spawning system. For the love of god, IW, please fix this. I can't tell
you how many times I was killed upon re-spawning; it is absolutely
ridiculous. In fact, it seems worse than it was before, if that is even possible. I'm gonna play some more (obviously), so hopefully it'll be better,
but I highly doubt it, well because, I played it for like 8 hours
today.
Overall, this is just as good as everyone predicted,
probably a bit better for consoles. I can't include PC because I don't
plan on buying the PC version with the shit they pulled. I think
everyone will have fun with this and as previous Call of Duty games,
it's very accessible to n00bs and pros.
Source: Pwned Blog