You want updated facts for Command & Conquer 4? We got the cold hard facts about the final game in the franchise. Well most likely final chapter in this story of the franchise. But still, we have all the factsy goodness and screen shots to add a bit to the anticipation of the game. Still have about a year to wait for it, so why not?
These features being the case in point on why I say it is only the end of the story and not to all things Command & Conquer. Most of these features are new to the franchise. Features like three different classes, a mobile base and persistent player progression over the entire game. Why would they kill the franchise after trying to bring these new things to the table? Just me speculating and making things up in my head though. I do that sometimes.
Oh, in case you want to see how the whole project is coming along, take a good gander below at the still shots from the game. Yep, it's a RTS. Still kind of nice to look at and see a bit of the work thus far. Oh, and more information on those wacky features I brought up is below that. Get ready for the wait until 2010.
Command & Conquer™ 4 Fact Sheet Product Description Behold disciples of Nod, for the end is soon upon us. Electronic Arts’ award-winning and best-selling Tiberium saga is coming to a powerful conclusion with Command & Conquer 4, which will introduce a multitude of innovations to the classic fast and fluid Command&Conquer gameplay, while retaining the core compulsions that fans have come to love over the series’ history. It is the year 2062 and humanity is at the brink of extinction. Tiberium, the mysterious, alien crystalline structure that has infested Earth for decades and served as the primary reason for years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, is close to rendering the planet uninhabitable. Mankind is on the verge of extinction when Kane, Nod’s prophetic leader, emerges from seclusion to deliver GDI the message that he has developed a system that could control Tiberium and harness its power. But he cannot build this “Tiberium Control Network” without GDI’s cooperation. Thus, the two opposing factions – GDI and Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. After 15 years, the network is nearly complete, Tiberium is under strict control and our revitalized, newly terraformed planet is on the cusp of a new age of prosperity and progress. It is then that the world’s citizens begin to seriously ponder why Kane chose to help, and what will he want in return. These questions and more lead to the dramatic final act of the Tiberium saga. With a multitude of innovative new features to the fast and fluid C&C gameplay, Command&Conquer 4 offers players an entirely new way to play C&C. An all-in-one mobile base, persistent player progression across all game modes that is constantly updated in a real-time online profile, a 3-class system for each of the two factions, co-operative play, and a 5v5 objective-based multiplayer mode that promotes teamwork and social interaction, make Command & Conquer 4 unlike any other C&C experience. Key Features
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