Comic Con Issue #03

Reaching the mid-way point in the who convention, you would think that some of the best stuff would have already been done and shown. This is when things would start dying down and the end of it all starts to settle in. This couldn't be further from the truth on this day. A day where we were invited to check out what Activision and Capcom were showing off to the world. Some behind closed doors. Some out for the world to take in. But all ending with a good stop at an "Arcade" that flashed us all back to 1982. Let me break it down.

Capcom

Even though things were off to a slow start for the day, that was not how the excitement went when we first rolled into the exclusive Capcom booth. A booth were we were privy to behind closed doors previews of Resident Evil 5 for the PC, in 3D, and the Darkside Chronicles. Not to mention those awesome shirts they were giving away. See below if you don't know what I'm talking about. We also got a good showing of Dark Void as well as Jon Heder just meandering about the Capcom booth.

More or less though, they were not showing anything off that we all haven't seen before. Well except for a good hands on with a very over excited employee for the RE5 demo. Which, I will most likely be getting because it changed the entire way the game feels and plays. Besides the PC controls, seeing and playing the game in the stereoscopic view gave me a whole new view of the game. All I played was the end of Chapter Two as well, but it still had many hoots and hollers in the small closed off area for the game. Which was mostly the excitement that we got all day. Explained further down.

Activision

From Capcom, we moved on to the next on our list to see what they had brought for hands on, Activision. Which, to no surprise, they had a demo for Marvel Ultimate Alliance 2, but they also had a good hands on for Singularity. But what was a little odd, was that there was not much excitement flowing through the booth at all. Even with the official announcement of Gambit and allowing for people to play through the Deadpool fight with the Juggernaut, it was more lax through out the booth.

One really cool thing that I will say Activision was doing was the pre-orders for the two games. While all handled through GameStop.com for both of the games, they were hooking people up with more than just the exclusive Juggernaut. They were giving out shirts to those who also pre-ordered, their choice. Which at first doesn't sound like much, except that the shirt and their computer did the magic of eliminating the required $5 to place the pre-order for the game. It still locked you in to buy it from GameStop, but took away a bit of the bad.

As you've probably gathered from this whole article so far, excitement and enthusiasm is not only devoid, but is an accurate representation of how the day flowed through out the entire crowd. There just wasn't much to keep people going it seemed. Like everyone had seen everything. Everyone had grown tired of the crowds. Everyone was just ready for things to be done. Something that usually doesn't roll in until the Sunday of the convention, but it was rearing it's ugly head early. Is this just the A.D.D. of the generation settling in more solidified? It really seems the case. Even when we went to one of the best advertisement ploys later that night from Disney.

Flynn's Arcade

Now this was something that was kind of an underground event. We didn't even hear about it until accident while heading to the trolley on Friday night. We even walked by the place a few times over the span of the convention and saw the place thinking it was just some new themed nightclub in San Diego. Look at the picks below and get an idea of how blended it was. We didn't even question until we saw a ten year old in line for what we thought was a night club.

But in any instance, we showed up early and waited in line to see what Disney had in store for the new Tron film. Only going on rumors of something cool in a secret room of the building. But that wasn't the only thing that was really cool.

The whole place was done up with retro, neon signs all over the walls. Classic 80's video games all over the place. Great 80's music playing all over the place. It was a great flash back into the past of Flynn's from the film. The pics, really don't do the whole view any justice. Just setting up this place in a random warehouse was the least bit that was planned. We knew something was up when we couldn't even find the "secret" room.

That was until the lights began to flicker and the music changed. Then the back wall with the actual Tron game slid open and we were encouraged to wander down a long black hall way. A hallway lined with video panels that lit up as people began to filter past. Displayed on them were a few of the concepts for the new light cycle for the film. Which was pretty neat, until we turned the last corner and were shocked to see the physical prop on a pedestal slowly showing itself off in all of it's glory. Crowding became insane quickly, but we still got a few good shots of it.

This concluded the day that felt like it should have been the last of the convention, but there was still one more. Check back for the kind of chilling end to the whole experience. With stories of the final day deals and the beligerance of humanity as people forced themselves to go for the day after the unofficial last. Yea that didn't make sense, but it will.