The Thaumaturge Has A Few More Things To Teach Us Before We Hit The Streets


More information for The Thaumaturge is out just before the PC launch of The Thaumaturge next week

We are almost here after the delay of The Thaumaturge and March 4th is just around the corner. Sure, those who are looking to play the game on the PS5 and Xbox Series X|S will have to wait a little longer for Fool’s Theory to wrap all of that up, but there is at least some option to come. That is why we need to take one more look at The Thaumaturge before then to see some new facts and things that 11 Bit Studios wants us all to know before the week kicks off. Eleven new things, so let us dive in and see just what they all are and if we can get anything more before the game does drop.

There is a good number of these new facts that many might have already known for The Thaumaturge, like the turn-based combat and how we will help build and shape our character's story through a 20th century Warsaw. What is nice to know now is that our protagonist will have the ability to see creatures called salutors and these will further grant us powers or aid as we venture out using our blood magic in the world. An interesting fact that we are just now learning for The Thaumaturge, indeed. If you would like to tease yourself with some of these, have a look at the video below and see just how this story might be unfolding based on how we opt to play through the game. It does look like we are getting a whole lot more than we planned.

The Thaumaturge — 11 Facts

The Thaumaturge, the spooky, story-driven RPG from Fool’s Theory and 11 Bit Studios is coming to PC on March 4th. Experience morally ambiguous choices as you explore early 20th-century Warsaw as Wiktor, the titular thaumaturge. Utilize the powers of Salutors, esoteric beings detectable only by those skilled in thaumaturgy, to overcome a variety of challenges along the way.

The complexities of 1905 Warsaw are many, but brushing up your knowledge before the game launches could be helpful! Check out 11 facts about The Thaumaturge!


  • Shape Your Story – as a full-fledged RPG, it allows you to alternate your choices and make you deal with the aftermath.
  • Develop Your Character – creating your own version of the thaumaturge will allow you to approach situations in different ways.
  • Experience unique turn-based combat and defeat your foes using human attacks and skills as well as psychic strikes delivered by salutors.
  • Influence and manipulate the temperaments of other characters to bend their will to your liking.
  • Tame the power of salutors – use the unique set of their skills to gain an advantage while exploring the world and when bringing your adversaries to their knees.
  • See the world that’s inevitably gone – explore the uncommon, heavily researched historic period of the early 20th century Warsaw, where crime and luxury are often two sides of the same coin. Meet historical figures and learn about their involvement in the story.
  • Created in Unreal Engine 5 to deliver a detailed & beautifully crafted world.

The Thaumaturge will arrive on March 4th for PC. Console versions (PlayStation 5, Xbox Series X|S) are planned for later this year.

I do find it interesting to learn about these new things for The Thaumaturge and that this is not all going to just be a basic magical affair. Especially if they take some fun paths with the looks of the various salutors in the mix and get very creative with how they look and what they can do. I think that will all build to a greater story and experience at the end of the day. Now, if only some of us did not have to wait until the console version of The Thaumaturge lands out there and we are able to play it this coming Monday. That is the way the world works, though, so we will just have to smile and bear it for now. That does not mean any excitement has wavered for me at all.

Did you learn something new about The Thaumaturge with all of this or did you know it all before now? How vast will these creatures be in the game or will they all follow the usual tropes we need to make for some good gameplay? Will the story feel vastly different depending on how we go about playing or will it still feel the same with a few dialog options shifted along the way? Wander on into the comment section to let the world know what is on your mind for all of this. We will share more for The Thaumaturge as we can, so please keep on checking in for all of those updates and the many, many more that we will have along the way.