Assassin’s Creed
The launch of Assassin’s Creed Nexus VR is here and those wanting to get a first-person feel for Assassin’s Creed can do so now
It is now time to jump into our own personal Animus and dive into the worlds created in Assassin’s Creed Nexus VR. The game is now out there on the Meta Quest headsets and is ready to let us further explore some of the bigger titles in the IP that Ubisoft has placed out there. Not in a way that will have us just replaying the events of the various Assassin’s Creed titles mixed in, there are three of them, but is a whole new story that should further expand the lore of it all. So, if you have a headset and the need to get out there with a hidden blade again, it is not time to download and jump into the worlds our protagonists will find themselves in.
For those that are not sure what this is all about still, it is a new VR title that will let us play small segments of new stories that cover three of the bigger Assassin’s Creed protagonists out there. Those being Ezio, Kassandra, and Connor. We have hacked into the Abstergo system and have access to some new stories for each of them and in their relative time periods as well. Then we get to head back out into the worlds of Assassin’s Creed and then perform all of the actions in VR. Yes, that includes the combat and parkour as well as the stealth assassin skills we will need to do too. All with some gameplay mechanics to help with the traversal of the world and any real-world phobias or issues players might have. Vertigo and Acrophobia are the main ones seeing as there will be a lot of rooftops and towers running and jumping.
Assassin’s Creed Nexus VR — Launch Trailer
For the first time in the Assassin’s Creed Franchise, players will be able to embody in First Person three different assassins, across three different time periods and physically perform Iconic Assassin’s Creed Actions, like wielding the Hidden Blade, exploring the cities from above with parkour, engaging in combat and mastering stealth. In Assassin’s Creed Nexus VR, the player is an elite hacker undercover for the Brotherhood and working for Abstergo. Under the command of Dominika Wilk, an Abstergo’s executive voiced and portrayed by Morena Baccarin, they will delve into the memories of three iconic assassins - Ezio Auditore da Firenze, Connor Kenway, and Kassandra - who have crossed paths with the artifacts Abstergo seeks.
Assassin’s Creed Nexus VR brings players back to three iconic settings from the Franchise where they will discover untold stories about Ezio in the Italian Renaissance, Kassandra in an Athens ruled by the “Thirty Tyrants,” and Connor during the American Revolution, to uncover the secrets concealed in their memories.
With development led by Ubisoft Red Storm, Assassin’s Creed Nexus will let players choose how to achieve their objectives as they make their way through open maps and use their hands to block, parry, counterattack, and duel a variety of enemies. Assassin’s Creed Nexus VR is a full-length Assassin’s Creed game that features all of the iconic gameplay from the series, including parkour, combat, stealth, and the dazzling leap of faith, all with an entirely new story, only available in VR.
Years of development have led to Assassin’s Creed Nexus VR featuring a comprehensive suite of comfort features in order to accommodate players of all types with VR sensitivity and make locomotion in the world comfortable. Players can partially or completely remove locomotion through space, use the Fear of Heights feature to reduce vertigo, and many more options that are fully customizable to meet the player’s needs.
As a huge fan of VR, I am very interested to see how Assassin’s Creed Nexus VR works and flows in the mix. Given the normal gameplay style of the IP, this one feels like it could be a bit on the harder side to make work and without many issues in the mix. A feat, that if done correctly, could help usher in many other titles that have had issues doing the same thing. As long as the team wants to offer up their solutions to the world. Not something that they are normally known to do, but anyone who plays Assassin’s Creed Nexus VR should be able to pinpoint some of those along the way. I know I have seen a few that make a little more sense for the locomotion than other titles have tried before. Time will only tell as we see more of these things flow out there into the world.
Have you been dying to see an Assassin’s Creed title in full VR and are ready to give this one a full run? Will the mechanics implemented for vertigo and acrophobia truly work here or will they only be a slight improvement for some gamers? Would you want to play a full title in this way or will it be best to have three different and shorter segments to experience with all of this? Take to the comment section and then discuss all of this as you so choose to do out there. We will share all that we can for Assassin’s Creed Nexus VR, if there is more, so please keep on checking back for all of those updates and the many others that we might have along the way.