Banishers: Ghosts Of New Eden Gives Us A Bit More Of An Overview For The Game

Banishers

Join the Banishers in a new gameplay overview for the upcoming Banishers: Ghosts Of New Eden

Here we go with a whole lot more for Banishers: Ghosts Of New Eden with a new gameplay deep dive for us all. A new dive in from DON’T NOD and Focus Entertainment to let us know what we will be able to do and experience in the game when it hits the PS5, Xbox Series X|S, and PC on November 7th. Things we all knew were that we were going to play as a couple of Banishers in the world, but things we did not know are now coming to light. Like how we will be keeping one of them alive just a bit longer in a state of being that sounds almost as horrible as dying in the first place. Let us have a little deep look at the game now.

As it all seems here, Antea dies during the course of the game and becomes what she fears the most. One of the things that the Banishers are out to help move on from this world. This is why we have one of the pair still sticking around in a ghostly form. A form that needs to have living energy transferred into it to keep going. Yes, we are going to have to sacrifice some of the living during the game to keep one of our protagonists alive out there. A nice little twist, but seeing as there will be many living beings in the Banishers that are deserving of this sacrifice, I think we will be fine along the way. It is not like we will need to do this to level up or make either character better in the mix. At least, not as it all seems here for now.

I mention this, as Banishers: Ghosts Of New Eden will have a normal progression tree for us to unlock along the way. Not only to make our characters hit harder and have extra abilities in their duties but so we can unlock other traversal and navigational abilities so we can unlock more in the physical and supernatural realm. Some of those Metroidvania gameplay elements will be here in Banishers, so get ready to cover the same ground a few times as we upgrade new things along the way. A nice little twist to make sure the game is not completely linear, but could be something that could cause many to get frustrated if not spaced out or placed correctly. A tough balance to keep while giving us an engaging story in the mix too.

Banishers: Ghosts Of New Eden — Gameplay Overview

You play as a pair of Banishers, Antea Duarte and Red Mac Raith, experienced spirit hunters sent to New Eden to lift a mysterious curse and solve haunting cases. But after an ill-advised attack, Antea is killed and becomes one of the ghosts she loathes. Torn between their vows to protect the living from malicious spirits and the nightmare of Antea’s condition, you must decide: will you honor your oath, or sacrifice the living in a desperate bid to bring your beloved back?

Enter the lives of New Eden’s communities in a world plagued with supernatural creatures and ancient secrets. Combine Antea’s spiritual abilities and Red’s powerful arsenal to banish the souls that torment the living. Uncover secrets, navigate mysterious landscapes, upgrade your gear, and meet memorable characters whose outcomes rest in your hands.

Heavy choices lie on your path as you decide the fate of New Eden’s inhabitants—be they living people or wandering souls—dramatically impacting your story and the challenges you’ll face.

The more I see for Banishers: Ghosts Of New Eden, the more excited I get for the game to launch out there. I am curious to see exactly why Red does not just do the job and pass Antea on to the "good place" while placing the others into the "bad place." I am sure there is going to be some kind of story to it and I hope it is more than just the lost love angle. That would be a little hypocritical of the characters to just go along with that while forcing all of the other entities out there into one place or the other just because these Banishers have no love for them. Thankfully, we will see very soon as the game is not too far off. Even if it is looking like it will miss the spooky season of it all in general.

Why do you think these Banishers will be different in the game or will they be the only ones ever, so they get to write the rules? How often do you think we will have to sacrifice the living to keep Antea going or will that only be for story segments with no actual gameplay involvement? Will there be more than the "power of love" keeping things going or will that be what it all boils down to no matter what? Float on down to the comment section to discuss all of this and everything else that we have offered up out there for you. I am sure we will see more for Banishers: Ghosts Of New Eden very soon, so please keep on checking back in for all of that and everything else that we have to share with the world out there.