TF2's Sniper Update: Something You Can Get Stuck On

A sniper worth his weight with this weapon could lead a charge into the enemy base.  Provided with invulnerability, the skilled bowman could pin everyone to the walls waltzing into the intelligence room as his enemies wait to be freed or killed.  Obviously, there will be new strategies to plan and some serious practice to consider, but once again Valve seemingly proves they can successfully change the dynamics of their successful multiplayer game, keeping it fresh without ruining the fun.  I have no doubt the moment this comes out, a good portion of the player base will farm all the achievements to receive the weapons.  This group will even include friends of mine which saddens me to no end.

It's only day one as the information trickles out during the next several days.  I will leave you with both blog posts made today regarding the Huntsman.

Any experienced sniper will tell you how irritating it is when your targets keep moving around. The question is how to stop these cheaters from wind-sprinting around like they own the place. And the answer is to pin them to a wall. How? With arrows!

"Now, hold on," you might be thinking. "I'm strong, but no one could throw an arrow that hard." Introducing the Huntsman longbow, which solves that age-old throwing problem.

"Now, hold on," you keep saying. "Aren't bows and arrows primitive and harmless?" Why don't you ask the dinosaurs? Except you can't, because the cavemen bow and arrowed them to death. One headshot from the Huntsman can mean an instant crit, in addition to a bolt-riddled corpse hanging from a wall that's gruesome and funny.

And even if you don't kill them, they'll carry around a certain arrow-shaped something as a living testament to your awesome archery skills and their frankly unawesome dodging skills. Comes with 18 arrows and a one-second charge for full power shots.

Wallflower

No, the Huntsman doesn't stun. It pins dead/dying players.