Take In Another Show With The Launch Of Hello Puppets: Midnight Show

Hello Puppets

The full launch for Hello Puppets: Midnight Show is finally here so you can take a deeper dive into what Hello Puppets has to show

The puppets are truly out there now with the launch of Hello Puppets: Midnight Show out there on the PC as you are reading these words. This will now let us all go further than just a little bit of the demos out there and see the horrors that Otherworld Interactive is giving us on the PC. There is going to be a whole lot of stealth needed here if you do not want to give into the game and fail. That and if you want to make sure that Hello Puppets does not trigger any phobias that could be lingering in your head. Even if it does feel like those with any of those will be skipping the game in general due to that. Unless you are looking for some form of immersion therapy to fix a few things.

To go along with this new release for Hello Puppets: Midnight Show, we also have one last trailer to look at for the game to help sell us on it all more. Just as with all games launching out there. This one, though, does give us a look at more of the darkness of the puppets that will be giving us all of the nightmares too. Outside of just the look and feel of them, they will be controlling all manner of things in the game's world that we should be afraid of here. Maybe it is just me, but I do like the mentality of how it is all going down for Hello Puppets once more. I am sild and ready to get into the mix of this horror. Have a look at it here and then know you will be able to pick the game up as soon as you are done watching it all.

Hello Puppets: Midnight Show — Launch Trailer

Independent developer Otherworld Interactive have today announced that their stealth horror adventure game Hello Puppets: Midnight Show will launch on October 19th for PC on Steam. This dramatic prequel reveals the origins behind the infamous terrors in the first game of the series, Hello Puppets! VR through jump scares, intense encounters, and a thrilling, mystery-filled narrative.

In Hello Puppets: Midnight Show, discover the story behind the infamous puppets who stalked terrified gamers in Hello Puppets! VR, through this perplexing prequel adventure. The year is 1987. You play as Owen Gubberson, creator of a rapidly-failing Muppets knock-off called "Mortimer's Handeemen”. In a last-ditch effort to save his dying show, Owen uses a mysterious spell to bring his puppets to life. But his Handeemen aren’t how he imagined them: they’re sadistic, evil versions of themselves, and they’re loose in the soundstage. Now Owen has one night to outrun his puppets and reverse the spell that brought them to life before they slaughter him and escape!

Features:

  • Dynamic Hide and Seek against an advanced AI that haunts you and forces you to study behaviors and adapt your playstyle accordingly
  • Three distinct AI “Boss” enemies with unique behaviors, personalities, and narratives. You’ll grow to fear and love their weird personalities at the same time
  • Large, complex levels full of tools to use against the puppets, hiding spots to get away, and pieces of a larger narrative for the player to put together
  • Unique “Hiding” mechanic that forces you to stay on your toes even when you’re hidden, with a plethora of high-stakes minigames and challenges
  • Dense mysterious narrative with layers of enigma and shocking twists that only the most diehard players will discover

Has the look and feel of Hello Puppets brought you into the IP here more or has it scared you right away? Will the puppets be controlling more than a few humans in the game or will it be these scripted scenes we have to look at in the trailers? Would you want to go into the immersion therapy of video games with this one or would you need a safer space to do all of that out there? Feel free to comment on all of this and discuss the game if you would like down in the comments here. Please keep checking back in for more on Hello Puppets: Midnight Show, if there is more, and then everything else the team has to offer up to the community at large out there.