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Customize Your Power

Story Time For Dishonored!
by David 'Hades' Becker [ Monday, 1st of October 2012 - 06:58 PM ]
Maybe you've been paying attention to Dishonored this and maybe you haven't been. Either way I am here to bring you a couple of new videos for the game that showcase a little of what could be seen as the back story for the game. From what it looks like it could all be related to how Corvo gets all his bad ass powers and the mask. Not to mention what kind of led to the world being in the state that it is in. They look to be more or less fun videos to give a bit of the background than actual details, so don't expect them to be spoilerific at all. Read More...
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How To Become The Ideal Assassin In Dishonored
by David 'Hades' Becker [ Tuesday, 11th of September 2012 - 12:27 PM ]
Dishonored is a game all about a supernatural assassin. So it would make sense that there is a whole slew of ways to go through the game all sneaky. Wouldn't you know it, Arkane Studios and Bethesda have given us a look at a few of the ways to do all that. At least I am hoping that this is only a few in comparison to all the other options. Just as would be assumed sight and sound will be key factors in moving about for the quiet kill. So no real big news there. Read More...
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Review: The Elder Scrolls: Skyrim - Hearthfire
by Irene Collazo [ Monday, 10th of September 2012 - 06:00 PM ]
I gave Skyrim's Hearthfire DLC approximately 25 hours of my life this past weekend. Considering all of the not-so-sure attitudes towards it, I gave it a try. Once I started my game I did a bit of running around Skyrim. Finally, an 80% naked courier approached me to propose a message from the Jarl of Farkreath stating that I could buy land in that area. There are a total of three plots of land you can purchase from Farkreath, Dawnstar, or Morthal. You can get all three if you would like. Read More...
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The Many Faces Of Death In Dishonored
by David 'Hades' Becker [ Thursday, 9th of August 2012 - 02:16 PM ]
Dishonored has always been shown to give the players as many options to play the game since it was first shown. There has never been any doubt that it can be a unique game play each time you take a run at a level. But I know personally I've wondered about how crazy you can get when you want to go in guns-a-blazing. Not to mention how in depth one can get by linking together powers and gear. We guess no more now, somewhat. Read More...
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Want To See What I Saw Of Dishonored At E3?
by David 'Hades' Becker [ Friday, 29th of June 2012 - 01:15 PM ]
So a few weeks ago I gave you my impressions of Dishonored from E3. I also spoke a little bit about it on the big Aggrocast Reunion. But I know for some of you out there words don't paint as pretty a picture as actually seeing the video. Lucky for you, Bethesda just cut a version of their demo for the show for you. I won't bore you more than need be here. If you want to read more on my impressions you can click the link above for that. Read More...
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E3 2012 Impressions: The Elder Scrolls Online
by David 'Hades' Becker [ Thursday, 14th of June 2012 - 11:53 PM ]
I have to start my impression of Elder Scrolls Online with the disclaimer that I went to check this title out at the behest of the readers on the site. So please forgive me if I speak more in generalities on the game's history and or lore as I just do not know it at all. But at least I have the details and you can all fill in the rest based on that. At least I hope so if you are reading this. But anyways, let's give it a go. Read More...
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E3 2012 Hands On: Dishonored
by David 'Hades' Becker [ Thursday, 14th of June 2012 - 06:59 PM ]
Here we go with another big title that everyone and their mother were talking about leading up to E3. For me on the other hand, Dishonored had a bit of "been there played that" vibe from all of the trailers, screens and info given out. But it wasn't until the E3 demo and hands on that really set my thoughts about the game. Let me break it down for what I saw and found out. First off, it is completely worth noting that during the demo it was let loose that the some visual minds behind BioShock, Half Life 2 and some mechanical minds behind Deus Ex are working on this title from inception. Read More...
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Dishonored Trailer For E3
by Corey Dockendorf [ Wednesday, 6th of June 2012 - 11:28 PM ]
Can we talk about Dishonored for a minute and can we talk about how creepy the trailer is. I mean honestly, the trailer is creepy. It is very Jack the Ripper. You're not going to get enough from this trailer to determine exactly what the hell is going on, ala Bethesda, but between the explosions, pretty fireworks and the creepiest soundtrack I have ever heard, I cannot wait to play. Nothing says creepy like a bunch of kids singing that shanties of the sea. What we do know so far, is that this seems to be a blend of BioShock and Assassin's Creed. Read More...
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It Looks Like We Are Playing A Southpaw In Dishonored
by David 'Hades' Becker [ Thursday, 3rd of May 2012 - 12:56 PM ]
In a world where most people are dominated by their right hand it makes sense that most game heroes are represented as righties and not lefties. That's why I find it interesting that in the new screens for Bethesda's Dishonored it shows the main character holding the firearms in his left hand and secondary or melee weapons in his right. Not shown very well in the announcement trailer or in many of the other original assets, but here in these game play shots it looks like it is going to be the case. Is it a big deal? Read More...
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The World Of Skyrim - Reaching New Heights
by Corey Dockendorf [ Wednesday, 9th of November 2011 - 05:47 PM ]
The latest developer's diary is up at the Elder Scrolls Community page, and this time we are taken into the world of Cyrodiil and we see this world brought to life. Full of character and lush landscapes, this massive world is a time sync TES fans know and love. If you haven't checked it out yet I also recommend for the more technical reader to check out the brief history of Cyrodiil. This way you can see how a game world takes shape from a more technical aspect. It's amazing the detail that this team has brought into the world. Read More...
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The Sound Of Skyrim - Making A Dragon Sandwich
by Corey Dockendorf [ Monday, 7th of November 2011 - 05:01 PM ]
There are a ton of factors that go into making a game: graphics, UI, scripting, but one feature that really stands out and can make or break a game is the sound. Bethesda has released their latest podcast featuring Mark Lampert - Bethesda game studios Audio Director - giving a full look at what went into making the music and sounds of Skyrim. I've always found voice acting and soundtracks to video games such an interesting element, so it's always fascinating to see how much goes into it from the other side of the screen. Check out the video below. Read More...
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Making Of Skyrim - Behind The Wall
by Corey Dockendorf [ Friday, 4th of November 2011 - 01:02 PM ]
As you can tell with just a little over a week left until The Elder Scrolls V: Skyrim is released. I'm a little excited. Ok… I can't wait for this game. There is a lot that's coming down the pipe recently from Bethesda Studios and we recently got a look at the behind the scenes and the making of Skyrim. What you're about to watch is called "The making of Skyrim - Behind the Wall." It is a short documentary from Bethesda Studios about the making of Skyrim. Read More...
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Skyrim Artists Release Podcast And Concept Art
by Corey Dockendorf [ Thursday, 3rd of November 2011 - 01:49 PM ]
The Elders Scrolls V: Skyrim is just around the corner and the Bethesda artists have taken to the web and are giving us a look at what goes into (conceptually) creating the world of Skyrim. Also a podcast with some excellent commentary, Completely Blue Sky: The Art Of Skyrim is a must listen for any Elder Scrolls fan. "(Adam) Adamowicz, a Bethesda veteran, was joined by his friend (Ray) Lederer in the fall of 2008. The two have known each other for over a decade, putting them very clearly on the same page in both art and attitude. Read More...
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Scrolls Gets To Keep Its Name
by Matt Waitt [ Thursday, 20th of October 2011 - 10:25 AM ]
Markus Persson (aka Notch), the man who brought you Minecraft has won a legal battle against ZeniMax Media/Bethesda Softworks. His new project, entitled Scrolls, seems to have caught the attention of one of the big dogs.  The trouble began when a law firm representing ZeniMax contacted Markus saying that he was being sued for having a game title with the likeness to The Elder Scrolls. To be honest, I find that to be just to a bit ridiculous. There is a clear and distinct difference between "Scrolls" and "The Elder Scrolls. Read More...
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By Mennen! A New Episode Of Nuka Break Slipped Out
by David 'Hades' Becker [ Monday, 17th of October 2011 - 05:48 PM ]
I've been insanely busy over the last few days, but it looks like the next chapter on Fallout: Nuka Break just hit like the latest episode of The Walking Dead. Only that unlike TWD, F:NB doesn't fully pick up where we last left off. Be it because of some shady stuff the producers and writers don't want us knowing yet or be that I missed something. In either instance, the whole story picks back up well after the group has left town. Also while Scarlet's old slaver is planning a reclamation plan elsewhere in the world. Read More...
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