Scorn Kicks Things Off With Some Gameplay & A Demo Coming Very Soon

Scorn

The first-person horror-adventure game Scorn has some new gameplay to look at and the Kickstarter for Scorn is officially underway if you want to help

Look out as first-person horror-action game Scorn is here and bringing with it come new gameplay to help as the Kickstarter for the game is also kicking off here. Maybe you have heard of the game before now or maybe you have not, but nonetheless here we are with the latest and greatest for the game in terms of gameplay. Something to whet your whistle with and hopefully entice you to join the Scorn Kickstarter to get the game full made on the PC. Well, at least the first part of the game as this is what Ebb Software has listed on the official campaign that has kicked off. That and the general description of the game and all of the other hoopla that goes with these kinds of things.

Even though the team is looking for funds now, Scorn has been in the works for a few years now and is setting up the whole atmospheric side of the horror we are supposed to endure. The common organic and metallic mixture of things for the world and lifeforms, not to mention that it looks like our character has about the same going on as well. Thankfully, it also looks like Scorn is going to be more than just a walking simulator as well as the core story of the game will be told through the world and without cut scenes, and it will require more management than just ammo as every action you take can alter the way the world is at the moment. Read that as the enemies will react based on what you do and possibly other things in the world you are in.

The Kickstarter is currently underway as of this posting and it looks like the team is just under half way through their $178,655 USD goal. That seems rather specific, but it is what it is. Anyways, those who opt to support the team through the before September 22nd will also gain access to a demo for this first part of Scorn so they can get a taste for what it will be bringing in the end. Or at least this first part of the game. That seems so weird to me, but there are much stranger things out there in the world than just this. Hopefully it will all pay off before 2018 when the team hopes to have this full part of Scorn out there in the wilds…

Scorn — Gameplay

Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.

Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.

Gameplay Features

  • Cohesive lived-in world — Each region is a maze-like structure with various rooms and paths to discover. Living and breathing world, inhabited by many lifeforms, is yours to explore. But, be warned, for each action, there is an equal and opposite reaction.
  • Environmental storytelling — All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the world you’re in. Remember to keep your eyes open — the game won’t show you any sympathy if you miss something important on your uneasy travels.
  • Creature behavior — Denizens of Scorn have their own twisted lives and personalities. They can be curious, afraid, hostile, neutral and anything in between. They will react and adapt to your actions and the changes you bring to their environment.
  • Fight or flight — The game has different rules that you have yet to learn if you want to survive. You will have to think about when to fight and when to take cover and how your actions affect everything around you.
  • Inventory and ammo management — Defined and limited, it plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Different play styles will be needed to advance.
  • Full body awareness — Players will experience better immersion being aware of the character’s body and movement. Interaction with the environment is realistic — objects are picked up with your hands, machines and instruments are operated by grabbing the controls and every action takes time.
  • Contextual puzzles — A few things will look familiar, as strange machinery merged with organic forms fill the scenery. Discover the secrets of this odd technology so you could progress further. Everything has a reason and purpose — you just need to work out what it is.

What do you think of Scorn based on this little clip that we have here? Does it look like a pretty standard Sci-Fi horror game to you or do you suspect there will be a lot more than what we see here? What are your thoughts on the whole "First Part" thing and does it make sense to you? Let us all know down in the comments and then discuss. As we get more on Scorn in any way, we will update you on the site. Keep checking in to make sure you see and hear all of it before time runs out.