Final Fantasy XV's Nights Will Be Dark And Full Of Terrors

Final Fantasy XV

Even more details for Final Fantasy XV have been revealed and this time we get to see how Final Fantasy XV's magic will work as well as traveling

It looks like in all of the excitement of last week's Final Fantasy XV gold announcement that a few things fell through the crack and are just now being picked up. Yes, Square Enix giving us the final date for the game was amazing and so was the new CG trailer for it all but it looks like there were other details on the magic system, nighttime monsters, and travel in the game that were also revealed. So much excitement for Final Fantasy XV and it looks like those visuals overtook the gameplay mechanics yet again. None the less, we have more of all of that for you to prep yourself with before it launches on the PS4 and Xbox One on November 29th.

It's true that we've seen a lot of the magic for Final Fantasy XV in action already from the demo and the many different gameplay videos out there. For the most part it looked like it was all pretty standard and we'd have a wide array of magic to play with but as it turns out, it all boils down to three different types; Fire, Ice, and Thunder. Although I would think lightning would fit better here. This of course doesn't mean we only get the attack type magics only. What it does mean is that we'll have to use these three types and distill them down into various other forms to get Cure spells and Status spells. Kind of like the RGB for video to craft all the colors out there.

We also have a better definition on the two distinct forms of magic we've seen used. The kind that looks to be thrown and the kind that auto-targets. As it turns out, all of the team can use the magic that is thrown around in the game to all of its effects. When it comes to spells like Death, it looks like only Noctis can use it as it is tied to what Square Enix is calling Ring Magic. As it sounds, this is magic that stems out of Noctis' Ring of the Lucii. So far we've only seen Death but there could be any number of different spells that we'll unlock as we progress through Final Fantasy XV's huge story.

Fire, Ice, and Thunder Magic

Fire, Ice, and Thunder make up the foundation of Final Fantasy XV's magic system. You can purify magic using the elements you absorb and magic bottles found all over the game world. You can also purify magic in combination with items, rather than just elements, to add recovery effects or status ailment effects to the magic when used. By mixing and purifying these three elements, the kinds of magic you’ll get when it’s put to use will significantly vary. Magic isn’t just limited to Noctis either, his comrades can also use magic.

Absorbing Elements

Elements can be absorbed at various locations on the field. All three will have some point to be absorbed and not limited to specifics.

By purifying the elements with a potion you can create magic that casts Thunder, as well as heals Noctis and his comrades with Cure.

As for Noctis' comrades, elemental magic can also be set under their “Sub Weapon / Element Magic” slots. There are hundreds of combinations of magic you can create. Gather up elements and create yours!

Ring Magic: Death

Ring Magic is a type of magic that can only be used by Noctis using his Ring of the Lucii. There are a few different types of Ring Magic, but this time “Death” is the focus. Death drains the HP of enemies, and the longer you use the spell, the more your enemy will physically deteriorate—to the point where it can vanish into thin air.

Daemons

When night falls, powerful monsters known as “Daemons” appear. With their overwhelming strength and HP, they are impossible to defeat through ordinary means. Their ranks range from series familiar Bombs to iron giants with powerful swords. Since you don’t have to fight them, it is recommended you flee when you encounter Daemons until you’re at a high enough level to compete with them.

Travel

If you’ve already visited a specific point, you’ll be able to fast travel back to it. This is handy for when you’re short on time.

Cidney’s Services — The generously kind Cidney can bring the Regalia to places where Noctis and his comrades may have separated from the vehicle. But it will cost you.

Summons

A summon’s method of attack varies depending on where they’re summoned.

Titan: Gaia’s Wrath — When the Titan is summoned near Noctis, he can use his large build to create an intense fissure. When the Titan cannot be near Noctis, he’ll throw a large rock from a distance.

Ramuh: Judgment Bolt

— Ramuh appears surrounded by thunder. When he is summoned far away from Noctis, he’ll throw a spear charged with lightning. When he is summoned close to Noctis, he’ll slam the same spear into the ground.

Carbuncle: Ruby Light — When Carbuncle is summoned, a soft, ruby-colored light heals Noctis’ HP, as well as increases his attack and defense power. During this period, a Carbuncle icon appears next to Noctis’ name in the status bar and a ruby color shines over his head.

Speaking of progression, the day and night cycle of Final Fantasy XV looks to have even more tied into it than we saw before. Yes, it will bring us some amazing skylines in the game and have us set up camps but it looks like it will also usher in some powerful enemies in the game's world for us to take down. Enemies called Daemons and out of the gate they will be some overpowered monsters that we will have to most likely run from at the beginning of the game but can actually take down as we level up. I guess there will be no easy mode when it comes to surviving the world of Final Fantasy XV.

There will be an easy way to get around said world though. Fast Travel is a thing in the game and once you've been to a location, story-willing, you can Fast Travel to all of these places to your heart's content. Of course that does mean you have to get there by normal means the first time around but that is what the car is for. Granted, as long as you don't lose it. Something can be rectified by calling in Cidney if you do seem to have misplaced the car. She'll drive it right up to you for a price so there isn't much worry of you losing the car unless you are completely strapped for cash and forgot where you parked it.

Last up here would be the Summons in Final Fantasy XV. We've seen them in action just a bit already but it looks like they will have few interesting differences here than we've seen in previous games in the franchise. For instance, when they are summoned they don't always show up right on top of your location. That's not to say that they will appear in an area where they can't help but what it does mean is that they will have different attacks that are used depending on their proximity to Noctis. One example is Ramhu who will hurl a lightning bolt into the action when he is summoned away from Noctis but will slam his spear into the ground for a different attack when summoned right next to him. Interesting…

Now that you've had an extra dump of Final Fantasy XV information, what do you think? Do you like the fact that the summons will have variants based on their arrival locations? Do you think that having to distill down our magic will only bog down the gameplay or will it add a little bit of extra fun to it all? Let us know your thoughts on it all down in the comments and discuss. For more on Final Fantasy XV as Square Enix gives it out, be sure to stick right here. We'll try to have every little bit that we can as it all comes out.