All Kinds Of Metal Gear Solid V: The Phantom Pain Multiplayer Explained

Get ready for a nice long Metal Gear Solid V: The Phantom Pain session here today as we have even more gameplay and trailers for the game to sink our eyes into right from Gamescom. With under a month left until the game hits the PS3, PS4, Xbox 360, Xbox One, and PC on September 1st and given all of the footage we've seen up until now you would think that Konami would hold back to give us something to experience firsthand in Metal Gear Solid V: The Phantom Pain but thus is not the case. What is also not the case is that even though we have another 30+ minutes of gameplay to spy on it still feels like Kojima Productions has a lot more added into The Phantom Pain that we haven't seen just yet as well. How do they keep doing that?

Before you jump on into the new gameplay for Metal Gear Solid V: The Phantom Pain I will let you know that if you are not looking forward to the multiplayer aspect of the game. If you have no care for that then you can skip a good chunk of the video here as it does dig into that quite a bit. Granted all of the Mother Base additions that play into that will have effects on Metal Gear Solid V: The Phantom Pain's campaign so it may be worth a bit of time as long as you don't think you will get spoiled on the game anymore. It mainly shows off how you can upgrade specific sections of the base, and control it while in a campaign mission, so you can get new gear and other helpful aids to beat The Phantom Pain's bad guys to a pulp.

It is also worth noting before you dig into all the new stuff shown for The Phantom Pain here that there are a lot of references to the canceled Kojima Productions title/demo P.T. Either these are sly callbacks by the driver of the demo that Konami somehow missed or they are intentional for some other grander scheme. Metal Gear Solid V: The Phantom Pain did already have a whole lot of references in place before all of the issues that happened so these could just be leftovers that were missed. Although I will still hold out for my Andy Kaufman theory that P.T. or Silent Hills is still in the works and we are all being trolled with these "missed" hints left in "on accident" for Metal Gear Solid V: The Phantom Pain.

Metal Gear Solid V: The Phantom Pain — Gamescom 2015 Gameplay Demo

Now to move on to things that are not as long and revealing for Metal Gear Solid V: The Phantom Pain. For those who didn't have the time to sit through the whole demo above at least there are two shorter story trailers for the game that have also been released by Konami during Gamescom. Just as above though as it is technically more for The Phantom Pain is still leaves quite a bit out and doesn't spoil too much. It just does exactly what it should; get us pumped for Metal Gear Solid V: The Phantom Pain to release in under a month. I am sure if we sat down and analyzed frame by frame we would get so much more but we are not going to do anything like that and just enjoy what we have for Metal Gear Solid V: The Phantom Pain here.

Metal Gear Solid V: The Phantom Pain — Gamescom Trailer

As an extra little bonus, and because I mentioned it above, we have another story-like trailer filled with a lot of what we've seen before for Metal Gear Solid V: The Phantom Pain. Only this time it is being pumped out with 4K resolution and 60fps to show off how amazing Kojima Production's game will look if you have a PC that can run it at the best settings possible. Something that only a handful of us will most likely be able to do and afford but at least we can see Metal Gear Solid V: The Phantom Pain in some aspect at the resolutions described here. It is quite impressive and worth a watch of tried and true footage again just to experience it all.

Metal Gear Solid V: The Phantom Pain — 4K/60FPS Exclusive Trailer

Are you planning on digging into Metal Gear Solid V: The Phantom Pain's multiplayer aspect given what you've just seen? How long do you think Snake has to go without showering before the events from above played out? How about the amazing visuals that Kojima Productions have been able to achieve for Metal Gear Solid V: The Phantom Pain? Let us know everything you are thinking down in the comments and discuss. With under a month left to go until Metal Gear Solid V: The Phantom Pain hits home I don't think we will see much in the way of updates from Konami for the game but do know that if there are we will have them right here just for you. So check in and check in often for those.

Metal Gear Solid V: The Phantom Pain