Black Myth: WuKong Is Lighting Things Up A Bit More For Us To Experience

Black Myth

The visual abilities of Black Myth: WuKong are going to a new level with a look at the ray tracing coming for Black Myth

Before now, Black Myth: Wukong has looked and flowed rather impressive out there. Even when the game was first teased so long ago by Game Science and many thought it was a hype video with little else to go on. Well, it looks as if we have more to look at and be impressed by for Black Myth: WuKong with how the Ray Tracing and DLSS 3.5 will be implemented in the game. As long as you have a PC that is able to run it all. Something feels like it could only be a dream for those on the PS5 and Xbox Series X|S when August 20th rolls around and the game launches. I guess, though, we will have to wait and see.

What we do not have to wait and see for, is how these new bits of technology will function in Black Myth: WuKong in general. Below, we have a new video that takes us into all of this and shows off how the water and lighting in the game will get ever closer to the photorealistic versions of it all out there. At least as it all comes to the environments in Black Myth: WuKong with only a little bit of the actual gameplay on display. So, that could lead to things only looking just as amazing when stationary but losing a little bit when the action ramps up. Not unusual but worth noting for those who want to make massive claims for games when they do not function the same at all times.

Black Myth: WuKong — Full Ray Tracing & NVIDIA DLSS 3.5

Black Myth: Wukong is launching this August 20th with full ray tracing and NVIDIA DLSS 3.5.

Confront destiny in this action RPG rooted in Chinese mythology. Black Myth: Wukong is based on Journey to the West, one of the Four Great Classic Chinese Novels.

I am still rather impressed by what has come about for Black Myth: WuKong and am still eagerly awaiting the full release of the game. Even if it might not look as pretty on the consoles, I am sure it will still look damn impressive for many out there that will not even know the difference. I am a bit curious to see more of the extended gameplay for Black Myth: WuKong with these features activated. More to see if it will hold up during the live game or if it will be something that very few will be able to see unless they have upgraded to the latest hardware out there. That is always the issue we run into when it comes to how games are marketed over how they actually play.

Will you be able to see all of this running on your version of Black Myth: Wukong or will this only be for those with the funds to keep up with the market? Will the consoles be able to get close to these visuals so that there will be little difference between them? Have you been impressed from the start or is that building with each new video we get to take in for the game? Head down to the comment section to let the world know and then feel free to discuss it all. more for Black Myth: WuKong will be here on the site, so please keep on coming back to see and hear about all of that as we get closer to the full launch of the game.