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Comic Con Day 0: Zero Is The New One
by David 'Hades' Becker [ Thursday, 29th of July 2010 - 07:51 AM ]
Comic Con 2010 has come and gone. You may have been there. You may have missed out, well you would have if you had not followed my twitter updates. Read More...
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38 Studios Project Mercury Trailer To Debut At SDCC
by Corey Dockendorf [ Thursday, 15th of July 2010 - 10:28 AM ]
Finally we get to see what all the buzz and hype are about. According to a recent press release 38 Studios and EA will be hosting a panel at San Diego Comic-Con 2010 where they will reveal a trailer and discuss the long anticipated RPG "Project Mercury". The EA/38 Studios presentation will be on Thursday July 22nd from 1 pm to 2:15 pm, Room 6A. Read More...
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Comic Con Issue #4
by David 'Hades' Becker [ Monday, 3rd of August 2009 - 04:18 PM ]
Sunday: The Day of Rest...Kind of Given that this day should have been the lazy day, not Saturday, it is no surprise that the final day was even more lazy with a little bit of violence mixed in. Even though it was the day with the least going on, as has always been the case. Read More...
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Aggrocast Ep 37: An Evening With Raychul
by Michael Camacho [ Monday, 3rd of August 2009 - 04:10 AM ]
On Episode 37 of the Aggrocast, we are joined by Raychul of GameGirl.com, Gametopia, and the Gamer's Garage podcast. She talks to us about her recent trip to San Diego Comic-Con 2009 and her experiences of cosplaying as Cammy for the Capcom Booth. Read More...
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Comic Con Issue #03
by David 'Hades' Becker [ Saturday, 1st of August 2009 - 04:54 PM ]
Saturday: Heroes, Zombies, and Tron. Oh My! Reaching the mid-way point in the who convention, you would think that some of the best stuff would have already been done and shown. Read More...
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Comic Con Issue #2
by David 'Hades' Becker [ Thursday, 30th of July 2009 - 10:31 AM ]
Friday: XBox and PlayStation Day After fixing the few technical issues with Issue #1, we move onto the next day. A day dedicated primarily to what two of the largest companies and platforms brought to show off the gaming world. PlayStation and Xbox in case you couldn't figure it out. Read More...
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Comic Con '09 Hands-On Impressions Dragon Age: Origins
by Corey Dockendorf [ Wednesday, 29th of July 2009 - 04:23 PM ]
After a short walk from the San Diego Convention center to the Hilton Gas Lamp, I found myself standing in line to play one of the most anticipated games this year at the EA games lounge. I received some free swag (blow up sword!) to get my excitement pumped up until I walked in the double doors and made a quick left to a PC version of Dragon Age: Origins. Read More...
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Comic Con Issue #1
by David 'Hades' Becker [ Wednesday, 29th of July 2009 - 09:30 AM ]
Thursday: The First Official Day Earlier, I brought you what went on at the preview night of the convention as well as how it has changed quite a bit. For the worse in my opinion. But that didn't keep me or the Aggrogamer team from pressing on to the first official day of the convention. Read More...
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Comic Con '09 Hands-On Impressions of Brütal Legend
by David 'Hades' Becker [ Monday, 27th of July 2009 - 06:39 PM ]
Brütal Legend Take Two As you may have known if you follow Corey or myself on Twitter at all, you would have seen how mush the PR train was rolling at Comic Con this year. It was Huge! But it wasn't just about the free stuff they were giving out or events they were putting on. Read More...
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Comic Con Issue #0
by David 'Hades' Becker [ Monday, 27th of July 2009 - 04:23 PM ]
Preview Night Comic Con 2009, has come and gone. While San Diego cleans up after the mess that was left behind from the geek's the world over, I figured I'd give you all a daily recap of what happened during the con as well as a little of the after hours stuff that we at Aggrogamer were able to partake in. By we, myself and Corey. Read More...
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Comic Con '09 Hands-On Impressions of Dante's Inferno
by David 'Hades' Becker [ Monday, 27th of July 2009 - 02:47 PM ]
Dante's Inferno So at E3 this year, we were all given some great teases as to what to expect for Dante's Inferno from EA. All in the form of an extended trailer and a little bit of watching the designers play through a level showing off their game. No solid hands on experience, but it was still a great sight to see. Read More...
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555 Views
 
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