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See All The Haunted House Jump Scares Of Bloodborne From Gamescom
by David 'Hades' Becker [ Tuesday, 19th of August 2014 - 07:00 PM ]
A new gameplay video for Bloodborne has been released and it shows off the combat and odd AI for the game Just like the Wild Hunt gameplay I spoke about earlier, here we have the same treatment for Bloodborne from Gamescom. It may not be 37 minutes but it is a nice chunk of change that shows off all the gameplay for Bloodborne in action. As well as a bit on that Regain System that was talked about during the convention proper. It shows that and a bit more on what I touched upon when I saw the gameplay at E3 but we'll get to that in a moment. Read More...
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Let's Regain Some Perspective On The Combat System Of Bloodborne
by David 'Hades' Becker [ Friday, 15th of August 2014 - 07:00 PM ]
Not only was there a new trailer for Bloodborne out of Gamescom but some new information on the combat system and how it differs from other IPs When I first saw Bloodborne at E3 I was under-impressed with what I saw. Visually Bloodborne looked spectacular but as far as gameplay and combat went it looked nothing like the announcement trailer or other bits of CGI that was being shown. What I was expecting was fast paced and not along the lines of Demon's Souls' kind of combat for this PS4 title. Luckily there was a bit more of an explanation for Bloodborne at Gamescom here recently and it is starting to make more sense now. Read More...
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