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I feel that games now-a-days are sometimes left incomplete in order to reach deadlines, and the finishing touches are just brought out at a later date in the form of patches or add-ons. In the past; unless you were on a PC; an incomplete game was rare on consoles before they could access the internet. And unless the game was incredibly good, people wouldn't go out to buy the next installments. It was important to put out a game that people will want to go out, buy, and even want to continue playing through sequels. Now, a developer can just put a game out whenever they want and just inform the community that there is more to come when it’s finished. And, with most DLC needing to be purchased, why would a developer want to finish a game when you can pay for the missing pieces later? A developer will make more money now by releasing DLC for an unfinished game, rather than spending more time to complete said game.

But what's to blame for this new trend? Has the demand for video games forced developers to release games faster? Has the convenience of the internet made us impatient for a finished project? Or are people just being greedy and want more money?

We play games and complain about bugs and glitches until they are patched, while in previous generations we either couldn't find any bugs or glitches or we would exploit them to our favor. I want to say that DLC has ruined the gaming market, but in all honesty it has also furthered it by giving us what we want now, and what we need when the time has come. I feel that DLC offers the chance for a faster, polished experience, but we want that experience faster that what it is able to handle. An expansion used to be a reinvention of a game, or a new game within one we already had. Now an "expansion" is more likely to be just a piece of the game that got left out because it wasn't ready in time.

Do you think that DLC has helped or hurt the video game market?