Two Worlds II Trailer Debuts

Enhanced AI, balancing standards, experienced authors, an active combat system, theinnovative DEMONS magic management, and the PAPAK alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone at the heart of this feature is the newly created CRAFT tool. Players can break down items into their basic materials and create new unique items. "Two Worlds II" is also graphically superb. The powerful GRACE engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.

Looks pretty cool huh? If your like me, you're probably a fan of Oblivion, the sandbox medieval world that took hours away from my life I will never get back. Oblivion was probably one of the best open world environment games I've played in a long time. With the release of Two Worlds, I was really hoping to have the same experience but alas, I was a bit disappointed to say the least.

My thoughts:

There are a few fixes and tweaks that TopWare can do to make sure that Two Worlds II doesn't run into the same issues it did with the original.

  1. Fix the horse - With a game like Red Dead Redemption out and showing exactly how fun traveling on a horse can be, this becomes the bar Two Worlds II will need to have some sort of system comparable to this. The original horse combat/riding was horrible and practically unusable. Most players skipped it, opting to use teleports instead.
  2. Combat - Fighting was glitchy in the original, "breaking" the combat system with NPC's jumping all over the screen and required patching to fix most of the issues. Let's hope TopWare has learned it's lesson and refined the new combat system.
  3. Graphics - With new graphics and hardware, TopWare is boasting the GRACE engine, with cleaner imagery and graphical optimization. We'll see...
  4. Multiplayer - This was supposed to be what made Two Worlds stand out from the rest. Lacking in dedicated servers for XBox 360, and not enough of a constant player base, multiplayer was a niche for individuals and small groups. Fix this and you have a gold mine.

If TopWare Interactive can learn from it's past mistakes, and release this new title with a bit more polish, this could be the next Open World title that gamers have needed for sometime now. Will this be enough to ring in a new strong player base, along with the return of those who disliked the first title? Keep an eye here at Aggrogamer which will have the full review.